Then we have a group of these like the recently printed enchantment that gives your stuff trample, draws when dorks of power four or more arrive instead of three, and you can draw when it ETBs
To keep it that way, this family makes sure no other faction gets too strongor asks too many questions
Secret Rare - Collector numbers exceeding the set total (e.g., 198/193)
Its prevention of life gain and prohibiting damage prevention is what makes it so scary - for some strategies, life gain or "fog" effects get them through scary turns against aggressive Red decks, which is no longer an option when Sunspine Lynx is in play
Of course, there are numerous ways to prevent such a strategy built into the rules
The main permanent part of the card can then be cast from exile